Edit of asset "MarkdownLabel" Accepted

Old/Current New/Edit
Title MarkdownLabel
Description A custom node that extends RichTextLabel to use Markdown instead of BBCode.

# Usage:

Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format.

In the RichTextLabel properties:

- ``bbcode_enabled`` property must be enabled.
- Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text.
- You can use the rest of its properties as normal.

You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown.

For more detailed info, check out the README file in the Github repository.
Category 2D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/daenvil/MarkdownLabel
Issues Url https://github.com/daenvil/MarkdownLabel/issues
Godot version Godot 4.2
Version String 1.3.0 1.3.0
Download Commit 18e13b09353b89caa3e64636572ccf52a519e120 18e13b09353b89caa3e64636572ccf52a519e120
Download Url (Computed) https://github.com/daenvil/MarkdownLabel/archive/18e13b09353b89caa3e64636572ccf52a519e120.zip https://github.com/daenvil/MarkdownLabel/archive/18e13b09353b89caa3e64636572ccf52a519e120.zip
Icon Url https://raw.githubusercontent.com/daenvil/MarkdownLabel/main/icon.png