Edit of asset "Godot Dice Roller (UI Control)" Accepted
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Title | Godot Dice Roller (UI Control) | |
Description |
# godot-dice-roller A Godot UI control that rolls 3D dices in a box. ## Features * Configurable setup: - Dynamic set of dices: d4, d6 and d10 - Custom colors for each dice - Configurable box size and color * 3 ways to roll: - Physics based dice rolling (slow but cool) - Turning dices to a computer generated random value (faster but unnatural) - Turning dices to a given value (useful when the actual rolling is done remotely) * Easy to integrate in your code: - Trigger rolling programmatically from buttons or shortcuts - A signal notifies after the rolling - Obtain results for individual dices or add up. * Responsive to layouts: - The control adapts to the available space given by the layout - Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor - Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box ## Usage - Install the addon in your project from the AssetLib - Exclude files outside `addons/` to avoid conflicts - Enable the plugin in the project settings - Insert a `DiceRollerControl` as part of your UI - Depending on the layout you might want to set a minimum control size - Setup the dice set attribute with some dices - You might want to adapt the box size to the number of dices to avoid rolls impossible to fit in - Trigger a roll by calling `roll()` method on the control. - Alternativelly, use the `quick_roll() to skip physics simulation - Also you may enable the `interactive` flag to roll on click or quickroll on right-click - Connect the `rollFinished(value)` to your code - Use the incoming value from the signal as the added value or use the `result()` method - You can also use the `per_dice_result()` to get individual values for each dice - You can emulate external rolls with `show_faces(result)` # Changelog ## 1.4.0 (2025-02-10) - New dice: d20 - New dice: d10x10 - `interactive` flag to enable/disable roll on click - Expose in control the `show_faces` method to represent external rolls - Control icon clearer without outline and bigger dices - Improved documentation (README and reference) ## 1.3.0 (2025-01-28) - New dice: d10 - d4: proper shape for the highlight - Android support - Example scene, now available as Android App - Generate F-Droid metadata ## 1.2.1 (2025-01-07) - Example: Full dice set editor: Add, Remove, Edit - d4 and d6 code mostly merged ## 1.2.0 (2025-01-06) - New dice: d4 - Beveled borders for d6 - Generalization to favor inclusion of more shapes of dices ## 1.1.1 (2025-01-03) - Cleaner installs - screenshots and build files excluded from package - examples moved to `examples/dice_roller/` for cleaner merge in user's project along with other plugins. ## 1.1.0 (2024-12-23) - API stabilized. From now on, api changes will imply major and minor version changes following semantic versioning. - Highlights without artifacts - New script to upload to the asset lib using project metadata ## 1.0.5 (2024-12-19) - DiceRollerControl can be created without instantiating the scene, just by creating selecting the node type. - Expose roller attributes in Control (box size and color) - Method `per_dice_result` returns the value of each dice - Example: New button to add dices interactivelly - Added Environment with ambient light for more natural look - Fix: rolling after fastrolling kept the highlight - Fix: avoid changing the dice set while rolling - Removed non essential files from the package ## 1.0.4 (2024-12-13) - More natural initial arrangement of dices - `DiceRollerControl` signal `roll_started` - `DiceRollerControl` method `quick_rolling` - Example updated to show how to use them - Scenes cleanup of uneeded properties - Packaging: Added previews and fixed name to match ## 1.0.3 (2024-12-11) - Dices set can be defined with control properties - Dices are auto-named if no name given or the name conflicts with other dices - Lights adjustments. - Fix: Dice colors looked as dark as far they were from yellow. Svg texture was loaded with a yellow background. Using png export instead. - Fix: Dice highlight position degradated with each roll. Floor offset was not properly oriented and accomulated. - Fix: Freeze when when quick rolling a set bigger than two. ## 1.0.2 (2024-12-02) - CI to release from github actions - Icon and classname for RollerBox ## 1.0.1 (2024-12-02) - Example out of the addon - Documentation and metadata ## 1.0.0 (2024-12-02) - First public release - Extracted from godatan project - Reorganized object responsability - Code distributed into a folder per scene - Roller box can be resized - Generated collision shapes to enable dinamic - Set camera so that the viewport adjust the floor of the box - Rotate the camera so that box and viewport matches portrait/landscape orientation - Added an example of usage within a UI - Debug tools |
# godot-dice-roller A Godot UI control that rolls 3D dices in a box.  ## Features * Configurable setup: - Dynamic set of dices (all dices of 6 faces, by now) - Custom colors for each dice - Configurable box size * 3 ways to roll: - Physics based dice rolling (slow but cool) - Turning dice to a computer generated random value (faster but unnatural) - Turning dice to a given value (useful when the actual rolling is done remotely) * Easy to integrate in your code: - Trigger rolling programmatically from buttons or shortcuts - A signal notifies after the rolling - Then you can extract the overall value or the specific face value for each dice * Responsive to layouts: - The control adapts to the available space given by the layout - Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor - Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box  # Changelog ## 1.0.3 (2024-12-11) - Dices set can be defined with control properties - Dices are auto-named if no name given or the name conflicts with other dices - Lights adjustments. - Fix: Dice colors looked as dark as far they were from yellow. Svg texture was loaded with a yellow background. Using png export instead. - Fix: Dice highlight position degradated with each roll. Floor offset was not properly oriented and accomulated. - Fix: Freeze when when quick rolling a set bigger than two. ## 1.0.2 (2024-12-02) - CI to release from github actions - Icon and classname for RollerBox ## 1.0.1 (2024-12-02) - Example out of the addon - Documentation and metadata ## 1.0.0 (2024-12-02) - First public release - Extracted from godatan project - Reorganized object responsability - Code distributed into a folder per scene - Roller box can be resized - Generated collision shapes to enable dinamic - Set camera so that the viewport adjust the floor of the box - Rotate the camera so that box and viewport matches portrait/landscape orientation - Added an example of usage within a UI - Debug tools |
Category | 2D Tools | 2D Tools |
License | AGPLv3 | |
Repository Provider | GitHub | |
Repository Url | https://github.com/vokimon/godot-dice-roller | https://github.com/vokimon/godot-dice-roller |
Issues Url | https://github.com/vokimon/godot-dice-roller/issues | https://github.com/vokimon/godot-dice-roller/issues |
Godot version | Godot 4.3 | Godot 4.3 |
Version String | 1.4.0 | 1.0.3 |
Download Commit | 1807573e088dc00423f3dab0459c410f3959302d | d4148e5192b5bff71097db0b0a8f83d89f90dc3e |
Download Url (Computed) | https://github.com/vokimon/godot-dice-roller/archive/1807573e088dc00423f3dab0459c410f3959302d.zip | https://github.com/vokimon/godot-dice-roller/archive/d4148e5192b5bff71097db0b0a8f83d89f90dc3e.zip |
Icon Url |
https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/icon.svg
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https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/icon.svg
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