Edit of asset "Godot Dice Roller (UI Control)" Rejected

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Title Godot Dice Roller (UI Control) Dice Roller
Description # godot-dice-roller

A Godot UI control that rolls 3D dices in a box.


## Features

* Configurable setup:
- Dynamic set of dices including d4, d6, d8, d10, d10x10, d12, d20
- Easy dice customization (color, shapes, engraving, material...)
- Configurable rolling box size and color

* 3 ways to roll:
- Physics emulated rolling (slow but cool)
- Turn to random generated values (faster but unrealistic)
- Turn to given values (useful when the actual rolling is done remotely)

* Easy to integrate in your code:
- Trigger rolling interactivelly o programmatically
- A signal notifies after the rolling
- Obtain results for individual dices or add up.

* Responsive to layouts:
- The control adapts to the available space given by the layout
- Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor
- Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box


Documentation: https://github.com/vokimon/godot-dice-roller/blob/main/docs





# Changelog

## 1.5.1 (2025-06-22)

- Using slightly absorvent dice material to avoid prolonged wobbling
- Misaligned 11 face in d12
- Class icon for Poker dice
- Dices cast shadows, lights adjusted
- Automated builds for Android, Windows, Linux and Web
- Automated uploads to github and itch.io

## 1.5.0 (2025-06-05)

- Bump to Godot 4.4: Using Jolt physics and damn uuid
- Simpler and documented way to add and customize dices. Adresses #02.
- New dices: d8, d12
- New skined d6: Poker dice (in the example)
- Example app: loading and saving dice sets
- Example app: roller box adapts its size to the number of dices
- BREAKING: DiceDef.sides -> 'DiceDefshape'
- 'sides' (int) -> 'shape' (DiceShape: D6, D10, D10x10)
- Legacy DiceDefs automagically migrated after load and save
- DiceShape icons shown in Property Editor
- Unified d10 text font with the one used in other dices
- Import d10 and d10x10 as glb and not as blend.
Not requiring blender installed. Fixes #01.
- Unit tests. Setup CI and notifications.
- WIP: FDroid metadata generation

## 1.4.0 (2025-02-10)

- New dice: d20
- New dice: d10x10
- `interactive` flag to enable/disable roll on click
- Expose in control the `show_faces` method to represent external rolls
- Control icon clearer without outline and bigger dices
- Improved documentation (README and reference)

## 1.3.0 (2025-01-28)

- New dice: d10
- d4: proper shape for the highlight
- Android support
- Example scene, now available as Android App
- Generate F-Droid metadata

## 1.2.1 (2025-01-07)

- Example: Full dice set editor: Add, Remove, Edit
- d4 and d6 code mostly merged

## 1.2.0 (2025-01-06)

- New dice: d4
- Beveled borders for d6
- Generalization to favor inclusion of more shapes of dices

## 1.1.1 (2025-01-03)

- Cleaner installs
- screenshots and build files excluded from package
- examples moved to `examples/dice_roller/` for cleaner
merge in user's project along with other plugins.

## 1.1.0 (2024-12-23)

- API stabilized. From now on, api changes will imply
major and minor version changes following semantic versioning.
- Highlights without artifacts
- New script to upload to the asset lib using project metadata

## 1.0.5 (2024-12-19)

- DiceRollerControl can be created without instantiating
the scene, just by creating selecting the node type.
- Expose roller attributes in Control (box size and color)
- Method `per_dice_result` returns the value of each dice
- Example: New button to add dices interactivelly
- Added Environment with ambient light for more natural look
- Fix: rolling after fastrolling kept the highlight
- Fix: avoid changing the dice set while rolling
- Removed non essential files from the package

## 1.0.4 (2024-12-13)

- More natural initial arrangement of dices
- `DiceRollerControl` signal `roll_started`
- `DiceRollerControl` method `quick_rolling`
- Example updated to show how to use them
- Scenes cleanup of uneeded properties
- Packaging: Added previews and fixed name to match

## 1.0.3 (2024-12-11)

- Dices set can be defined with control properties
- Dices are auto-named if no name given or the name conflicts with other dices
- Lights adjustments.
- Fix: Dice colors looked as dark as far they were from yellow.
Svg texture was loaded with a yellow background. Using png export instead.
- Fix: Dice highlight position degradated with each roll.
Floor offset was not properly oriented and accomulated.
- Fix: Freeze when when quick rolling a set bigger than two.

## 1.0.2 (2024-12-02)

- CI to release from github actions
- Icon and classname for RollerBox

## 1.0.1 (2024-12-02)

- Example out of the addon
- Documentation and metadata

## 1.0.0 (2024-12-02)

- First public release
- Extracted from godatan project
- Reorganized object responsability
- Code distributed into a folder per scene
- Roller box can be resized
- Generated collision shapes to enable dinamic
- Set camera so that the viewport adjust the floor of the box
- Rotate the camera so that box and viewport matches portrait/landscape orientation
- Added an example of usage within a UI
- Debug tools


A UI control that rolls 3D dices in a box.

## Features

* Configurable setup
- Dynamic set of dices (6 faces only by now)
- Custom colors for each dice
- Configurable box size

* 3 ways to roll:
- Physics based rolling (slow but cool)
- Turning to a computer generated random value (faster but unnatural)
- Turning to a given value (useful when the actual rolling is done remotely)

* Easy to integrate in your code:
- Trigger rolling programmatically to buttons or activate shortcuts
- A signal notifies the rolling has finished
- Then you can extract the overall value or the specific face value for each dice

* Responsive to layouts:
- The control adapts to the available space given by the layout
- Whichever the resulting size, the camera adapts the zoom to fully see the rolling box floor
- Automatically rotates the rolling box if the control aspect ratio is inverse to the one of the box
Category 2D Tools 2D Tools
License AGPLv3
Repository Provider GitHub
Repository Url https://github.com/vokimon/godot-dice-roller https://github.com/vokimon/godot-dice-roller
Issues Url https://github.com/vokimon/godot-dice-roller/issues https://github.com/vokimon/godot-dice-roller/issues
Godot version Godot 4.4 Godot 4.3
Version String 1.5.1 1.0.2
Download Commit ee292f95a4aefc82ea02f7aeac11af711f7d3ba7 924a37183ab5d3ae78fb23981e09b5f83dfec84c
Download Url (Computed) https://github.com/vokimon/godot-dice-roller/archive/ee292f95a4aefc82ea02f7aeac11af711f7d3ba7.zip https://github.com/vokimon/godot-dice-roller/archive/924a37183ab5d3ae78fb23981e09b5f83dfec84c.zip
Icon Url https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/icon.svg
https://raw.githubusercontent.com/vokimon/godot-dice-roller/refs/heads/main/icon.svg