Edit of asset "GDCEF Godot4" Accepted
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Title | GDCEF Godot4 | |
Description |
gdCEF is a web viewer plugin for Godot 4.2 and 4.3, available on Linux, Windows and MacOSX, based on the Chromium Embedded Framework (CEF) for your 2D and 3D applications. Note 1: For Godot 3 users, gdCEF is no longer maintained but still available at: https://godotengine.org/asset-library/asset/1426 Note 2: Android and iOS devices are not supported by CEF and therefore by gdCEF. There are three methods to install gdCEF in your project: 1. Direct Download Method: - Download pre-built gdCEF artifacts directly from GitHub: https://github.com/Lecrapouille/gdcef/releases - Available for Linux, Windows and MacOSX (x64 architectures only). - Simply untar and place the cef_artifacts folder in your project. - Limitations: * Cannot choose CEF or Godot versions. * Cannot customize the artifacts folder name. * Limited to x64 architectures due to CI constraints. 2. Script-Based Download (since v0.12.0): - Download gdCEF source code from Godot Asset Library. - Use the provided Python3 build script (addons/gdcef/build.py). - Folders with C++ source code can be removed as they are not compiled. - Set GITHUB_GDCEF_RELEASE variable to your desired version. - Run the script to download artifacts and prepare demos. - Has the same limitations as the direct download method. 3. Compilation Method (Recommended): - Download gdCEF source code from Godot Asset Library. - Run the Python3 build script (addons/gdcef/build.py). - Script is preconfigured but customizable in its first section. - Process (5-15 minutes): * Downloads and compiles godot-cpp. * Downloads and compiles prebuilt CEF. * Compiles gdCEF. - Requirements: * Python3 with required plugins. * Build tools: Scons, CMake, Make or Ninja. * For MacOSX: Xcode Command Line Tools. Once gdCEF has been compiled, you can try demos in the addons/gdcef/demos folder. The project also offer documentation: - Installation: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/installation.md - API: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/API.md - Details Design: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/detailsdesign.md - Demos: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/demos/README.md - FAQ: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/README.md#faq Otherwise, for installation help or general questions, the best way is to join our Discord: https://discord.gg/EckEwy7S5U |
gdCEF a web viewer plugin, for Godot 4.2, 4.3, Linux and Windows, based on Chromium Embedded Framework (CEF) for your 2D and 3D applications. Note: For Godot 3 users: gdCEF is no longer maintained but still available: https://godotengine.org/asset-library/asset/1426 To install gdCEF inside your project, you have three methods: - The first method, is not to use the Godot Asset Library, but to download directly the pre-built gdCEF artifacts on GitHub: https://github.com/Lecrapouille/gdcef/releases for Linux and Windows and only for x64 architectures. Untar and place the cef_artifacts folder on your project. Drawbacks of this method are: you cannot choose neither the CEF and Godot version, neither can choose the folder name holding gdCEF artifacts. Since the GitHub continuous integration runs on x64 architectures, you cannot download yet other archis. - The second method, since gdCEF version 0.12.0, is to download the pre-built gdCEF artifacts on GitHub using the Python3 build script of gdCEF (addons/gdcef/build.py). From the Godot Asset Library, download gdCEF code source. You can remove the C++ code source of gdCEF, since not needed. Edit the script to set the variable GITHUB_GDCEF_RELEASE to the desired release version available on https://github.com/Lecrapouille/gdcef/releases. Run the script, it will download the artifacts and prepare the demos. Drawbacks of this method are the same as the first method: you cannot customize gdCEF. - The third and recommended method is to compile gdCEF code source. From the Godot Asset Library, download gdCEF code source and run the Python3 build script of gdCEF (addons/gdcef/build.py). The script is already preconfigured, but the first section of the script is let to the user to edit for its own customization. The script will download and compile godot-cpp and prebuilt CEF before compiling gdCEF itself (~5 min of compilation). The drawback of this method is that you need to install some common tools: Python3 with some plugins, Scons CMake, Makefile or Ninja. If you have issue installing or using gdCEF, ask your questions on our Discord https://discord.gg/EckEwy7S5U |
Category | 2D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Lecrapouille/gdcef | |
Issues Url | https://github.com/Lecrapouille/gdcef/issues | |
Godot version | Godot 4.2 | |
Version String | 0.15.0-godot4 | 0.12.0-godot4 |
Download Commit | 26b5d1ee41138f10aa7dd209720bf58b303e966e | e9da7dad09aef51d6a71e8e712e28ef9665d8595 |
Download Url (Computed) | https://github.com/Lecrapouille/gdcef/archive/26b5d1ee41138f10aa7dd209720bf58b303e966e.zip | https://github.com/Lecrapouille/gdcef/archive/e9da7dad09aef51d6a71e8e712e28ef9665d8595.zip |
Icon Url |
https://raw.githubusercontent.com/Lecrapouille/gdcef/godot-4.x/addons/gdcef/demos/3D/icon.png
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