Edit of asset "Shader for Transparent Water with Screen Space Reflections and Refraction" Accepted

Old/Current New/Edit
Title Shader for Transparent Water with Screen Space Reflections and Refraction
Description This intends to solve the problem that the SSR (Screen Space Reflection) implementation of Godot 4 is limited to surfaces that are not transparent. For a water shader it is often necessary to support both transparency and reflections. In a lot of cases this can be worked around with reflection probes, but the need for SSR stands, especially because SSR works quiet well for water. The only solution is to write a custom SSR shader for that matter.

This is a full water shader implementation supporting:

- Screen Space Reflection
- Transparency
- 3D waves
- Edge detection
- Normal textures for a varied surface
- Fake refraction
Category Shaders
License MIT
Repository Provider GitHub
Repository Url https://github.com/marcelb/GodotSSRWater
Issues Url https://github.com/marcelb/GodotSSRWater/issues
Godot version Godot 4.3 Godot 4.3
Version String 1.1
Download Commit 2d70c0ee3f1d145a62f9b38c97f43c83f1c37507 2d70c0ee3f1d145a62f9b38c97f43c83f1c37507
Download Url (Computed) https://github.com/marcelb/GodotSSRWater/archive/2d70c0ee3f1d145a62f9b38c97f43c83f1c37507.zip https://github.com/marcelb/GodotSSRWater/archive/2d70c0ee3f1d145a62f9b38c97f43c83f1c37507.zip
Icon Url https://i.imgur.com/957uefl.png