Title |
Destronoi |
Destronoi |
Description |
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction. |
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction. |
Category |
3D Tools |
3D Tools |
License |
MIT |
MIT |
Repository Provider |
GitHub |
GitHub |
Repository Url |
https://github.com/Codeinsilence/Destronoi
|
https://github.com/Codeinsilence/Destronoi
|
Issues Url |
https://github.com/Codeinsilence/Destronoi/issues
|
https://github.com/Codeinsilence/Destronoi/issues
|
Godot version |
Godot 4.2 |
Godot 4.2 |
Version String |
0.6.0 |
0.6.0 |
Download Commit |
ecd2c11c28f7a90cff235121e39979812d36c129 |
ecd2c11c28f7a90cff235121e39979812d36c129 |
Download Url (Computed) |
https://github.com/Codeinsilence/Destronoi/archive/ecd2c11c28f7a90cff235121e39979812d36c129.zip
|
https://github.com/Codeinsilence/Destronoi/archive/ecd2c11c28f7a90cff235121e39979812d36c129.zip
|
Icon Url |
https://raw.githubusercontent.com/Codeinsilence/Destronoi/release/destronoi_icon.png
|
https://raw.githubusercontent.com/Codeinsilence/Destronoi/release/destronoi_icon.png
|