Edit of asset "Easy Animated 2D Moving Platforms" Accepted

Old/Current New/Edit
Title Easy Animated 2D Moving Platforms
Description Want to make a 2D moving platform in Godot? YouTube tutorials too hard and restricting? Scripts too confusing and difficult? You've come to the right place, it's never been more simple!
- Tested on Godot 4.3 (But probably works on older and newer versions) -

1. Start by dropping the Platform scene into your Level
2. Right click it in the scene tree
3. Select Editable Children
4. Move the Marker2D and Boom! Moving Platforms!

FOR JUST PLATFORMS
- Platforms by default are set to "Auto", this mean that they will start moving when the level is loaded.
- Each platform will move independently from each other to it's selected Marker2D.
- Speed and the directed Marker can be changed from the Inspector of the AnimationPlayer.
- ColorRec and CollisionShape2D can be swapped out for whatever you wish to use, Tilemap is an option, whatever is inside the AnimatedBody2D 'Platform' will be moved with the animation.
- Animation by default has some easing, if you wish to remove the easing simply set Easing in Inspector of AnimationPlayer to 0 (0 is off).
- You can also change how long between moving, time at each station? with the Stopframe variable in the inspector, (0 is NO wait time).

FOR ACTIVATED PLATFORMS
- Repeat steps above, and use the additional options from the AnimationPlayer Inspector.
- There are 3 other options for activated platforms; "Move", "Hold2Move", "Hold2Open".
- "Move" is run so that whenever activator is pressed, a full animation forward and back will play.
- "Hold2Move" is run so that the platform will continuously play it's animation forward and back while the activator is pressed.
- "Hold2Open" is run so that while the activator is pressed, the platform will be at it's marker position, and when button is not pressed, it will be at it's original position.
- Activator is used to set the activator for the platform, you can drag in a provided "ActivatorButton" scene into your level and link it via the platform. This will make it so that the button can control the platform animation.
- However the activator can be used as any Node2D, as long as that node provides a custom signal of 'activated' and 'deactivated', then it will still work correctly with the platform.
- ALSO, the "ActivatorButton" has the option to Mimic a button, this is a super handy feature if you want two separate buttons to power the same platforms.
- But it also allows a button to mimic a button while also running a platform itself separately (it's easier to see if you just try the Demo scene)
- Mimic Button is not required to have a connected sister button, don't connect unless you want it to mimic another button!
Want to make a 2D moving platform in Godot? YouTube tutorials too hard and restricting? You've come to the right place, it's never been more simple!
- Tested on Godot 4.2.2 (But probably works on older and newer versions) -

1. Start by dropping the Platform scene into your Level
2. Right click it in the scene tree
3. Select Edit Children
4. Move the Marker2D and Boom! Moving Platforms!

FOR JUST PLATFORMS
- Each platform will move independently from each other.
- Speed and the directed Marker can be changed from the Inspector of the AnimationPlayer.
- ColorRec and CollisionShape2D can be swapped out for whatever you wish to use, Tilemap is an option, whatever is inside the AnimatedBody2D 'Platform' will be moved with the animation.
- Animation by default has some easing, if you wish to remove the easing simply set Easing in Inspector of AnimationPlayer to 0 (0 is off).
- You can also change how long between moving, time at each station? with the Stopframe variable in the inspector, (0 is NO wait time).

FOR ACTIVATED PLATFORMS
- Repeat steps above, and use the aditional options from the AnimationPlayer Inspector.
- Auto Start will make the platform a "non activated" platform and it will play it's animation back and forth uninterrupted.
- Loop will make the platform loops it's animation, (NOTE: It is recommended not to turn off loop and Autostart together, as it will not reactivate once activated once.)
- Activator is used to set the activator for the platform, you can drag in a provided "ActivatorButton" scene into your level and link it via the platform. This will make it so that the button can control the platform animation.
- If Loop is off, activating the button will make the platform do a full loop of it's animation once per click (When not playing).
- If Loop is on, pressing the button will move the platform while pressed and pause it's position when deactivated.
Category 2D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/LukeCGG/MovingPlatformsAnimatedEASY
Issues Url https://github.com/LukeCGG/MovingPlatformsAnimatedEASY/issues
Godot version Godot 4.0 Godot 4.2
Version String 1.8.2 1.5
Download Commit e18af12dcade51fcf199e7ac545ece454a172824 8d14327e50cbd73d1271104ee0da13828e6735ff
Download Url (Computed) https://github.com/LukeCGG/MovingPlatformsAnimatedEASY/archive/e18af12dcade51fcf199e7ac545ece454a172824.zip https://github.com/LukeCGG/MovingPlatformsAnimatedEASY/archive/8d14327e50cbd73d1271104ee0da13828e6735ff.zip
Icon Url https://raw.githubusercontent.com/LukeCGG/MovingPlatformsAnimatedEASY/main/logo.png