Edit of asset ""Immersive" First Person Controller" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | "Immersive" First Person Controller | |
Description |
# "Immersive" First Person Controller v1.3 A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :) ## How to use Player.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary. ### Controls - [W][A][S][D] = move - [Shift] = hold to sprint - [C] = toggle crouch or slide (when sprinting) - [Space] = jump, hold near ledge while falling to grab ## Features ### Existing features - Basic movement (i.e. walking, running, jumping) - Crouching - Sliding - Climbing ### Planned features - GUI for changing character-related values more conveniently - More customization (view bobbing, custom crosshair, etc.) - Controller support - Customizable animations for climbing |
|
Category | 3D Tools | 3D Tools |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Levox98/Godot_First-Person-Controller | |
Issues Url | https://github.com/Levox98/Godot_First-Person-Controller/issues | |
Godot version | Godot 4.2 | |
Version String | 1.3 | |
Download Commit | 33512aab344249df631c772db45017b4d6530600 | |
Download Url (Computed) | https://github.com/Levox98/Godot_First-Person-Controller/archive/33512aab344249df631c772db45017b4d6530600.zip | |
Icon Url |
https://raw.githubusercontent.com/Levox98/Godot_First-Person-Controller/main/project_icon.png
|