Edit of asset "Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing" Accepted
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Title | Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing | |
Description |
This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve). - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with all rendering methods (Forward+, Mobile, Compatibility). - Works on desktop platforms, Android, iOS and Web. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/3104 3.x version of this add-on: https://godotengine.org/asset-library/asset/1266 |
This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve). - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with all rendering methods (Forward+, Mobile, Compatibility). - Works on desktop platforms, Android, iOS and Web. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/TODO 3.x version of this add-on: https://godotengine.org/asset-library/asset/1266 |
Category | 2D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/godot-extended-libraries/godot-antialiased-line2d | |
Issues Url | https://github.com/godot-extended-libraries/godot-antialiased-line2d/issues | |
Godot version | Godot 4.2 | |
Version String | 1.2.0 | |
Download Commit | 0bd18d40e30230b951e41f674de0d0b67dd4cc08 | |
Download Url (Computed) | https://github.com/godot-extended-libraries/godot-antialiased-line2d/archive/0bd18d40e30230b951e41f674de0d0b67dd4cc08.zip | |
Icon Url |
https://raw.githubusercontent.com/godot-extended-libraries/godot-antialiased-line2d/master/icon.png
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