Edit of asset "Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing" Accepted

Old/Current New/Edit
Title Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing
Description This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation.

Features:
- Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds).
- Supports lines of any width (constant or variable over a curve).
    - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly.
- Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync.
- Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons).
- Supports Camera2D zoom and multiple resolutions.
- Works with all rendering methods (Forward+, Mobile, Compatibility).
- Works on desktop platforms, Android, iOS and Web.
- High performance, as only a single 256×256 custom texture is used.
- Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn.

See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d

Demo project: https://godotengine.org/asset-library/asset/3104

3.x version of this add-on: https://godotengine.org/asset-library/asset/1266
This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation.

Features:
- Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds).
- Supports lines of any width (constant or variable over a curve).
    - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly.
- Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync.
- Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons).
- Supports Camera2D zoom and multiple resolutions.
- Works with all rendering methods (Forward+, Mobile, Compatibility).
- Works on desktop platforms, Android, iOS and Web.
- High performance, as only a single 256×256 custom texture is used.
- Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn.

See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d

Demo project: https://godotengine.org/asset-library/asset/TODO

3.x version of this add-on: https://godotengine.org/asset-library/asset/1266
Category 2D Tools
License MIT
Repository Provider GitHub
Repository Url https://github.com/godot-extended-libraries/godot-antialiased-line2d
Issues Url https://github.com/godot-extended-libraries/godot-antialiased-line2d/issues
Godot version Godot 4.2
Version String 1.2.0
Download Commit 0bd18d40e30230b951e41f674de0d0b67dd4cc08
Download Url (Computed) https://github.com/godot-extended-libraries/godot-antialiased-line2d/archive/0bd18d40e30230b951e41f674de0d0b67dd4cc08.zip
Icon Url https://raw.githubusercontent.com/godot-extended-libraries/godot-antialiased-line2d/master/icon.png