Edit of asset "Globalize Plugins" Accepted
Old/Current | New/Edit | |
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Title | Globalize Plugins | |
Description |
This plugin lets you globalize other plugins. Globalized plugins get copied into the current project when loaded, keeping them up to date and adding any new plugins you've globalized since. Go to Editor > EditorSettings > Global Plugins > Paths, and add the plugin.cfg of a plugin on your PC or Go to the AssetLib tab, click Globalize, and globalize an asset library plugin To enable global plugins in a project, just download and enable this plugin, and all your globalized plugins will be added automatically (You only have to do this once per project). |
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Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/dugramen/godot-globalize-plugins | |
Issues Url | https://github.com/dugramen/godot-globalize-plugins/issues | |
Godot version | Godot 4.2 | |
Version String | 1.0 | |
Download Commit | e689ebdce1011edd2a81ada567b5e03e2db3be64 | 3accf0246a3fd1f741923072247c80c86090a949 |
Download Url (Computed) | https://github.com/dugramen/godot-globalize-plugins/archive/e689ebdce1011edd2a81ada567b5e03e2db3be64.zip | https://github.com/dugramen/godot-globalize-plugins/archive/3accf0246a3fd1f741923072247c80c86090a949.zip |
Icon Url |
https://raw.githubusercontent.com/dugramen/godot-globalize-plugins/master/global-plugin.png
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