Edit of asset "Deflection (ballistics) Formula" Accepted

Old/Current New/Edit
Title Deflection (ballistics) Formula
Description Function on GDScript for calculating the vector of an “intercepting” shot, considering “external” accelerations.

Using
Function take bullet speed, target position, target velocity and optional(target_acceleration, bullet_acceleration), and returns an vector of length bullet speed.
If a hit is not possible, the function will return a zero vector.

Warning
Also used an addon for solving equations. (https://godotengine.org/asset-library/asset/2998)

Functions in current version
vector2(bullet_speed: float, target_position: Vector2, target_velocity: Vector2, target_acceleration: Vector2 = Vector2.ZERO, bullet_acceleration: Vector2 = Vector2.ZERO) -> Vector2
vector3(bullet_speed: float, target_position: Vector3, target_velocity: Vector3, target_acceleration: Vector3 = Vector3.ZERO, bullet_acceleration: Vector3 = Vector3.ZERO) -> Vector3
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/neclor/deflection-ballistics-formula-godot
Issues Url https://github.com/neclor/deflection-ballistics-formula-godot/issues
Godot version Godot 4.0
Version String 1.0.0
Download Commit 154f30390d7ec024a4bc9dcdacd4fc368c12efb4 154f30390d7ec024a4bc9dcdacd4fc368c12efb4
Download Url (Computed) https://github.com/neclor/deflection-ballistics-formula-godot/archive/154f30390d7ec024a4bc9dcdacd4fc368c12efb4.zip https://github.com/neclor/deflection-ballistics-formula-godot/archive/154f30390d7ec024a4bc9dcdacd4fc368c12efb4.zip
Icon Url https://raw.githubusercontent.com/neclor/deflection-ballistics-formula-godot/main/docs/icon.png