Edit of asset "BDC - Ballistic Deflection Calculator" Accepted
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Title | BDC - Ballistic Deflection Calculator | |
Description |
Ballistic deflection calculator is a tool for calculating the shot vector considering speeds and accelerations for Godot. Methods Array[float] times_to_hit_vector2(...) static Array[float] times_to_hit_vector3(...) static Array[float] times_to_hit_vector4(...) static Array[Vector2] velocities_vector2(...) static Array[Vector3] velocities_vector3(...) static Array[Vector4] velocities_vector4(...) static Vector2 velocity_from_time_to_hit_vector2(...) static Vector3 velocity_from_time_to_hit_vector3(...) static Vector4 velocity_from_time_to_hit_vector4(...) static Example const BULLET_SCENE: PackedScene = preload("res://.../bullet.tscn") var bullet_speed: float = 300 func shoot(target: CharacterBody2D) -> void: var to_target: Vector2 = target.global_position - global_position var bullet_velocities: Array[Vector2] = BDC.velocities_vector2(bullet_speed, to_target, target.velocity) if bullet_velocities.size() == 0: print("impossible to hit the target") return var bullet: CharacterBody2D = BULLET_SCENE.instantiate() bullet.global_position = global_position bullet.velocity = bullet_velocities[0] get_parent().add_child(bullet) |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/neclor/godot-ballistic-deflection-calculator | |
Issues Url | https://github.com/neclor/ballistic-deflection-calculator-godot/issues | |
Godot version | Godot 4.0 | |
Version String | 2.1.1 | |
Download Commit | 8113da0864d935d1987a9fa437b72424f4b0be5b | 154f30390d7ec024a4bc9dcdacd4fc368c12efb4 |
Download Url (Computed) | https://github.com/neclor/godot-ballistic-deflection-calculator/archive/8113da0864d935d1987a9fa437b72424f4b0be5b.zip | https://github.com/neclor/godot-ballistic-deflection-calculator/archive/154f30390d7ec024a4bc9dcdacd4fc368c12efb4.zip |
Icon Url |
https://raw.githubusercontent.com/neclor/ballistic-deflection-calculator-godot/main/icon.png
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