Edit of asset "Deflection (ballistics) Formula" Accepted
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Title | Deflection (ballistics) Formula | |
Description |
Function on GDScript for calculating the vector of an “intercepting” shot, considering “external” accelerations. Using Function take bullet speed, target position, target velocity and optional(target_acceleration, bullet_acceleration), and returns an vector of length bullet speed. If a hit is not possible, the function will return a zero vector. Warning Also used an addon for solving equations. (https://godotengine.org/asset-library/asset/2998) Functions in current version vector2(bullet_speed: float, target_position: Vector2, target_velocity: Vector2, target_acceleration: Vector2 = Vector2.ZERO, bullet_acceleration: Vector2 = Vector2.ZERO) -> Vector2 vector3(bullet_speed: float, target_position: Vector3, target_velocity: Vector3, target_acceleration: Vector3 = Vector3.ZERO, bullet_acceleration: Vector3 = Vector3.ZERO) -> Vector3 |
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Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/neclor/deflection-ballistics-formula-godot | |
Issues Url | https://github.com/neclor/deflection-ballistics-formula-godot/issues | |
Godot version | Godot 4.0 | |
Version String | 1.0.0 | |
Download Commit | 154f30390d7ec024a4bc9dcdacd4fc368c12efb4 | 154f30390d7ec024a4bc9dcdacd4fc368c12efb4 |
Download Url (Computed) | https://github.com/neclor/deflection-ballistics-formula-godot/archive/154f30390d7ec024a4bc9dcdacd4fc368c12efb4.zip | https://github.com/neclor/deflection-ballistics-formula-godot/archive/154f30390d7ec024a4bc9dcdacd4fc368c12efb4.zip |
Icon Url |
https://raw.githubusercontent.com/neclor/deflection-ballistics-formula-godot/main/docs/icon.png
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