Edit of asset "MarkdownLabel" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | MarkdownLabel | |
Description |
A custom node that extends RichTextLabel to use Markdown instead of BBCode. # Usage: Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format. In the RichTextLabel properties: - ``bbcode_enabled`` property must be enabled. - Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text. - You can use the rest of its properties as normal. You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown. For more detailed info, check out the README file in the Github repository. |
|
Category | 2D Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/daenvil/MarkdownLabel | |
Issues Url | https://github.com/daenvil/MarkdownLabel/issues | |
Godot version | Godot 4.2 | |
Version String | 1.3.0 | 1.2.0 |
Download Commit | 18e13b09353b89caa3e64636572ccf52a519e120 | ad95a6563486e26054d249edba5434d1662b2a56 |
Download Url (Computed) | https://github.com/daenvil/MarkdownLabel/archive/18e13b09353b89caa3e64636572ccf52a519e120.zip | https://github.com/daenvil/MarkdownLabel/archive/ad95a6563486e26054d249edba5434d1662b2a56.zip |
Icon Url |
https://raw.githubusercontent.com/daenvil/MarkdownLabel/main/icon.png
![]() |