Edit of asset "Artificial Worm Brain AI" Accepted
Old/Current | New/Edit | |
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Title | Artificial Worm Brain AI | |
Description |
This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain. How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene. |
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Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/leparlon/WormBrain | |
Issues Url | https://github.com/leparlon/WormBrain/issues | |
Godot version | Godot 4.2 | |
Version String | 1.0.1 | 1.0.1 |
Download Commit | d5f390ddb26724d39e358923c0d872559c676e80 | d5f390ddb26724d39e358923c0d872559c676e80 |
Download Url (Computed) | https://github.com/leparlon/WormBrain/archive/d5f390ddb26724d39e358923c0d872559c676e80.zip | https://github.com/leparlon/WormBrain/archive/d5f390ddb26724d39e358923c0d872559c676e80.zip |
Icon Url |
https://raw.githubusercontent.com/leparlon/WormBrain/main/icon.png
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