Edit of asset "Ballistic Solutions (GDScript, C#)" Accepted

Old/Current New/Edit
Title Ballistic Solutions (GDScript, C#) Deflection (ballistics) Formula
Description Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target.

Example:
# ...
@export var projectile_packed_scene: PackedScene

var projectile_speed: float = 200
var projectile_acceleration: Vector2 = Vector2.ZERO

func shoot(target: Target2D) -> void:
var to_target: Vector2 = target.global_position - global_position
var velocity: Vector2 = Bsc.best_firing_velocity_vector2(projectile_speed, to_target, target.velocity, projectile_acceleration, target.acceleration)

if is_nan(velocity.x):
print("Impossible to hit the target")
return

var new_projectile: Projectile2D = projectile_packed_scene.instantiate()
new_projectile.global_position = global_position
new_projectile.velocity = velocity
new_projectile.acceleration = projectile_acceleration

get_parent().add_child(new_projectile)
Function on GDScript for calculating the vector of an “intercepting” shot, considering “external” accelerations.

Using
Function take bullet speed, target position, target velocity and optional(target_acceleration, bullet_acceleration), and returns an vector of length bullet speed.
If a hit is not possible, the function will return a zero vector.

Warning
Also used an addon for solving equations. (https://godotengine.org/asset-library/asset/2998)

Functions in current version
vector2(bullet_speed: float, target_position: Vector2, target_velocity: Vector2, target_acceleration: Vector2 = Vector2.ZERO, bullet_acceleration: Vector2 = Vector2.ZERO) -> Vector2
vector3(bullet_speed: float, target_position: Vector3, target_velocity: Vector3, target_acceleration: Vector3 = Vector3.ZERO, bullet_acceleration: Vector3 = Vector3.ZERO) -> Vector3
Category Scripts Scripts
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/neclor/ballistic-solutions https://github.com/neclor/deflection-ballistics-formula-godot
Issues Url https://github.com/neclor/ballistic-solutions/issues https://github.com/neclor/deflection-ballistics-formula-godot/issues
Godot version Godot 4.0 Godot 4.0
Version String 4.0.1 1.0.0
Download Commit 491ffeb7be4816d9d913a09fcc37a500c4390f76 47909a6e82187094129e48f93b39470b4c628eb8
Download Url (Computed) https://github.com/neclor/ballistic-solutions/archive/491ffeb7be4816d9d913a09fcc37a500c4390f76.zip https://github.com/neclor/deflection-ballistics-formula-godot/archive/47909a6e82187094129e48f93b39470b4c628eb8.zip
Icon Url https://raw.githubusercontent.com/neclor/ballistic-solutions/main/icon.png
https://raw.githubusercontent.com/neclor/deflection-ballistics-formula-godot/main/docs/icon.png