Edit of asset "Artificial Worm Brain AI" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Artificial Worm Brain AI | Artificial Worm Brain AI | 
| Description | 
                                        This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain.    How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene.  | 
                    
                    
                                    This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain.    How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene.  | 
                            
| Category | Tools | Tools | 
| License | MIT | MIT | 
| Repository Provider | GitHub | GitHub | 
| Repository Url | https://github.com/leparlon/WormBrain | https://github.com/leparlon/WormBrain | 
| Issues Url | https://github.com/leparlon/WormBrain/issues | https://github.com/leparlon/WormBrain/issues | 
| Godot version | Godot 4.2 | Godot 4.2 | 
| Version String | 1.0.1 | 1.0 | 
| Download Commit | d5f390ddb26724d39e358923c0d872559c676e80 | 8e31ff4235cde219fd1f96eaa4110849711b7c86 | 
| Download Url (Computed) | https://github.com/leparlon/WormBrain/archive/d5f390ddb26724d39e358923c0d872559c676e80.zip | https://github.com/leparlon/WormBrain/archive/8e31ff4235cde219fd1f96eaa4110849711b7c86.zip | 
| Icon Url | 
                                        https://raw.githubusercontent.com/leparlon/WormBrain/main/icon.png
                     | 
                    
                    
                                    https://raw.githubusercontent.com/leparlon/WormBrain/main/icon.png
                     | 
                            
| Preview Insert | ||
|---|---|---|
| Type | video | |
| Image/Video URL | 
                                            https://youtu.be/AHSMkhsJKCM
                             | 
                        
                                    |
| Thumbnail | 
                                            https://i9.ytimg.com/vi_webp/AHSMkhsJKCM/mq2.webp?sqp=COD4vrIG-oaymwEmCMACELQB8quKqQMa8AEB-AH-CYAC0AWKAgwIABABGH8gKSgvMA8=&rs=AOn4CLB2qePhOFnxyvE3uJ1KAP-pE97vLw
                                     
                                         | 
                        
                                    |