Edit of asset "TileMap Brush" Accepted

Old/Current New/Edit
Title TileMap Brush TileMap Brush
Description Provides editor's brush drawing functionality over TileMap

How to use it:
0. Install, and activate plugin
1. Add new child node to scene tree - called TileMapBrush
2. Configure 'Script Variables' in inspector:
* Draw/Erase Size (1 is default, and equals to 1 tile)
* Draw/Erase Brush Type
3. Now, in editor - press 'Left Mouse Button' to draw, 'Right Mouse Button' to erase

Known issues:
1. There's no UndoRedo for what you draw with brush - it supposed to be original TileMap workflow; but seems - it saves only 9 rounding tiles for undo, rest cannot be undone - use manual erase instead(I hope, solution will be found in future for that)
2. Some drawing points may be missed - due to mouse movement can be faster, than _physics_process' delta; TileMap still draw single tiles (can be fixed with line drawing between last and new mouse position; probably other solution can be found)
3. Some optimization can be done on get_cell_info() - refresh once per mouse hold

Additional info:
1. Some optimization can be enabled in TileMapBrushPlugin, by OPTIMIZE field
(you may not like to use it due to how it optimizes)
(not sure it actually adds performance)
Provides editor's brush drawing functionality over TileMap

How to use it:
0. Install, and activate plugin
1. Add new child node to scene tree - called TileMapBrush
2. Configure 'Script Variables' in inspector:
* Draw/Erase Size (1 is default, and equals to 1 tile)
* Draw/Erase Brush Type
3. Now, in editor - press 'Left Mouse Button' to draw, 'Right Mouse Button' to erase

Known issues:
1. There's no UndoRedo for what you draw with brush - it supposed to be original TileMap workflow; but seems - it saves only 9 rounding tiles for undo, rest cannot be undone - use manual erase instead(I hope, solution will be found in future for that)
2. Some drawing points may be missed - due to mouse movement can be faster, than _physics_process' delta; TileMap still draw single tiles (can be fixed with line drawing between last and new mouse position; probably other solution can be found)
3. Some optimization can be done on get_cell_info() - refresh once per mouse hold

Additional info:
1. Some optimization can be enabled in TileMapBrushPlugin, by OPTIMIZE field
(you may not like to use it due to how it optimizes)
(not sure it actually adds performance)
Category 2D Tools 2D Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/VitMush/godot-addon-TileMapBrush https://github.com/VitMush/godot-addon-TileMapBrush
Issues Url https://github.com/VitMush/godot-addon-TileMapBrush/issues https://github.com/VitMush/godot-addon-TileMapBrush/issues
Godot version Godot 3.1 Godot 3.1
Version String 1.0 1.0
Download Commit stable stable
Download Url (Computed) https://github.com/VitMush/godot-addon-TileMapBrush/archive/stable.zip https://github.com/VitMush/godot-addon-TileMapBrush/archive/stable.zip
Icon Url https://raw.githubusercontent.com/VitMush/godot-addon-TileMapBrush/master/addons/tile_map_brush/icon.png
https://raw.githubusercontent.com/VitMush/godot-addon-TileMapBrush/master/addons/tile_map_brush/icon.png