Creation of asset "KBM/Controller Switch Detector" Rejected
This asset has been rejected. Reason: The icon link must be a direct link. For icons hosted on GitHub, the link must start with "raw.githubusercontent.com", not "github.com". See this article for more information: https://docs.godotengine.org/en/latest/community/asset_library/submitting_to_assetlib.html
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Title | KBM/Controller Switch Detector |
Description |
Description: This plugin can detect if input is coming from Keyboard And Mouse or Controller, and can detect what type of controller is being used (Xbox, PlayStation, Nintendo, Steam), it uses a simple autoload so you don't have to do anything else other than just using it! Usage: 1) When you have to check if the user is currently using a gamepad or a keyboard you can just use: "KBM_ControllerSwitchDetector.keyboardOrController" (true if Keyboard is being used, false if Controller is currently being used) 2) When you have to get the controller type, use: "KBM_ControllerSwitchDetector.controllerType" |
Category | Scripts |
License | MIT |
Repository Provider | GitHub |
Repository Url | https://github.com/xShader1374/KBM-ControllerSwitchDetector/ |
Issues Url | https://github.com/xShader1374/KBM-ControllerSwitchDetector/issues |
Godot version | Godot 4.1 |
Version String | 1.0 |
Download Commit | 53aaa72d2705dc6fdb1e1792840731aacdc91e67 |
Download Url (Computed) | https://github.com/xShader1374/KBM-ControllerSwitchDetector/archive/53aaa72d2705dc6fdb1e1792840731aacdc91e67.zip |
Icon Url |
https://github.com/xShader1374/KBM-ControllerSwitchDetector/blob/main/addons/kbm-controller_switch_detector/KBM-Controller_Switch_Detector%20(512x512).png
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