Edit of asset "StrategyMachine" Accepted

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Title StrategyMachine
Description Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+)

Nodes:
StrategyMachine
StrategyController <- here the interactions
Strategy <- here the concrete behavior

The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state.

The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do.
Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+)

Nodes:
StrategyMachine
MachineController <- here the interactions
Strategy <- here the concrete behavior

The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state.

The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do.

Future note:
Version 1.1.0 will implement that the child nodes of the strategies do not reset their transformation and that they are children of user_node (variable to refer to the parent node of the StrategyMachine).
Category Scripts
License MIT
Repository Provider GitHub
Repository Url https://github.com/SrColoma/Strategy-Machine
Issues Url https://github.com/SrColoma/Strategy-Machine/issues
Godot version Godot 4.1
Version String 1.1.0
Download Commit b43585f38ba6624a511d91acbdd9eebb5b4d0a94
Download Url (Computed) https://github.com/SrColoma/Strategy-Machine/archive/b43585f38ba6624a511d91acbdd9eebb5b4d0a94.zip
Icon Url https://raw.githubusercontent.com/SrColoma/Strategy-Machine/main/icon.png