Edit of asset "StrategyMachine" Accepted
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Title | StrategyMachine | |
Description |
Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+) Nodes: StrategyMachine StrategyController <- here the interactions Strategy <- here the concrete behavior The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state. The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do. |
Implementation of a strategy machine for Godot Engine, similar to a state machine but less restrictive (godot 4.1+) Nodes: StrategyMachine MachineController <- here the interactions Strategy <- here the concrete behavior The machine follows only one strategy, but other strategies can be turned on and off without relying on the machine knowing their state. The philosophy is that the controllers only know when to turn on, turn off, or switch strategies, and that the strategies only have concrete implementation of what they are going to do. Future note: Version 1.1.0 will implement that the child nodes of the strategies do not reset their transformation and that they are children of user_node (variable to refer to the parent node of the StrategyMachine). |
Category | Scripts | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/SrColoma/Strategy-Machine | |
Issues Url | https://github.com/SrColoma/Strategy-Machine/issues | |
Godot version | Godot 4.1 | |
Version String | 1.1.0 | |
Download Commit | b43585f38ba6624a511d91acbdd9eebb5b4d0a94 | |
Download Url (Computed) | https://github.com/SrColoma/Strategy-Machine/archive/b43585f38ba6624a511d91acbdd9eebb5b4d0a94.zip | |
Icon Url |
https://raw.githubusercontent.com/SrColoma/Strategy-Machine/main/icon.png
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