Edit of asset "Modular Camera" Accepted
Old/Current | New/Edit | |
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Title | Modular Camera | |
Description |
Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to: -Define multiple behaviours for the camera that can be changed at runtime. -Automatically interpolate between these behaviours. -Keep track of what behaviour the camera should follow via a priority system. -Add extra effects like camera shake via modifiers, which work kind of like components in an ECS. DISCLAIMER: This addon was NOT made with performance in mind. This shouldn't be a problem since there's usually only 1 camera in a game at all times. |
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Category | 3D Tools | |
License | CC0 | |
Repository Provider | GitHub | |
Repository Url | https://github.com/Tameno-01/godot-modular-camera-addon | |
Issues Url | https://github.com/Tameno-01/godot-modular-camera-addon/issues | |
Godot version | Godot 4.2 | |
Version String | 1.1 | |
Download Commit | d09fbc4db2427cc67e3893036e6086d047b93bee | f624d9a019ce670661e1d6202289fe36cb2e2de9 |
Download Url (Computed) | https://github.com/Tameno-01/godot-modular-camera-addon/archive/d09fbc4db2427cc67e3893036e6086d047b93bee.zip | https://github.com/Tameno-01/godot-modular-camera-addon/archive/f624d9a019ce670661e1d6202289fe36cb2e2de9.zip |
Icon Url |
https://raw.githubusercontent.com/Tameno-01/godot-modular-camera-addon/main/images/thumbnail.png
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