Edit of asset "Finite State Machine" Accepted

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Title Finite State Machine Finite State Machine
Description Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names.

You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state to that specific state, what happens when you arrive at this state etc. etc.

More info in script
Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names.

You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state to that specific state, what happens when you arrive at this state etc. etc.

More info in script
Category Tools Tools
License MIT MIT
Repository Provider GitHub GitHub
Repository Url https://github.com/ShaggyDemiurge/Godot-FSM https://github.com/ShaggyDemiurge/Godot-FSM
Issues Url https://github.com/ShaggyDemiurge/Godot-FSM/issues https://github.com/ShaggyDemiurge/Godot-FSM/issues
Godot version Godot 3.1 Godot 3.1
Version String 1.0.0 1.0.0
Download Commit 33702b7 33702b7
Download Url (Computed) https://github.com/ShaggyDemiurge/Godot-FSM/archive/33702b7.zip https://github.com/ShaggyDemiurge/Godot-FSM/archive/33702b7.zip
Icon Url https://raw.githubusercontent.com/ShaggyDemiurge/Godot-FSM/misc/asset_icon.png
https://raw.githubusercontent.com/ShaggyDemiurge/Godot-FSM/misc/asset_icon.png