Edit of asset "FLMusicLib for Godot 3.1.1" Accepted

Old/Current New/Edit
Title FLMusicLib for Godot 3.1.1 FLMusicLib for Godot 3.1.1
Description GDNative library that plays mp3, .mod,.it,.s3m,.xm and chiptune music files.

Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo

The project uses GameMuseEmu, Minimp3, libopenmpt and the new Audio features from Godot 3.1.1

This project is statically linked to GME 0.6.2 which is licensed under the LGPLv2.1. GME Source Code: https://bitbucket.org/mpyne/game-music-emu/src/0.6.2/

Check the licenses folder for more information on the libraries used in this project.

Notes

-mp3 files must have a constant bitrate.


Methods

-bool play_music(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)

-void stop_music()

-bool is_playing()

-void set_volume(float vol)

-void store_music_state()

-void restore_music_state()

-int get_track_position_msec()

-void toggle_pause()

Signals

-track_ended: emitted when the music is not looping and a music track ends, timing might not be accurate for chiptune music since the music length is unknown in most cases.
GDNative library that plays mp3, .mod,.it,.s3m,.xm and chiptune music files.

Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo

The project uses GameMuseEmu, Minimp3, libopenmpt and the new Audio features from Godot 3.1.1

This project is statically linked to GME 0.6.2 which is licensed under the LGPLv2.1. GME Source Code: https://bitbucket.org/mpyne/game-music-emu/src/0.6.2/

Check the licenses folder for more information on the libraries used in this project.

Notes

-mp3 files must have a constant bitrate.


Methods

-bool play_music(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)

-void stop_music()

-bool is_playing()

-void set_volume(float vol)

-void store_music_state()

-void restore_music_state()

-int get_track_position_msec()

-void toggle_pause()

Signals

-track_ended: emitted when the music is not looping and a music track ends, timing might not be accurate for chiptune music since the music length is unknown in most cases.
Category Misc Misc
License CC0 CC0
Repository Provider GitHub GitHub
Repository Url https://github.com/MightyPrinny/godot-FLMusicLib/ https://github.com/MightyPrinny/godot-FLMusicLib/
Issues Url https://github.com/MightyPrinny/godot-FLMusicLib/issues https://github.com/MightyPrinny/godot-FLMusicLib/issues
Godot version Godot 3.1 Godot 3.1
Version String 0.5.1 0.5.0
Download Commit 0.5.1 0.5.0
Download Url (Computed) https://github.com/MightyPrinny/godot-FLMusicLib/archive/0.5.1.zip https://github.com/MightyPrinny/godot-FLMusicLib/archive/0.5.0.zip
Icon Url https://raw.githubusercontent.com/MightyPrinny/godot-FLMusicLib/master/icon.png
https://raw.githubusercontent.com/MightyPrinny/godot-FLMusicLib/master/icon.png