Edit of asset "Audio Events" Accepted
Old/Current | New/Edit | |
---|---|---|
Title | Audio Events | |
Description |
Audio Events provides a simple custom node that you can use to generate events at specific times when playing a sound. Simply create an AudioEventPlayer and attach an AudioEvents resource to it. In the AudioEvents resource, you can specify an audio file and the times at which an event (=signal) needs to be fired. |
|
Category | Tools | |
License | MIT | |
Repository Provider | GitHub | |
Repository Url | https://github.com/FreekDS/GodotAudioEvents | |
Issues Url | https://github.com/FreekDS/GodotAudioEvents/issues | |
Godot version | Godot 4.2 | |
Version String | 1.0.1 | 1.0.1 |
Download Commit | 00479cd4644fc82e59a26bc3d6c40974a3deeb15 | 00479cd4644fc82e59a26bc3d6c40974a3deeb15 |
Download Url (Computed) | https://github.com/FreekDS/GodotAudioEvents/archive/00479cd4644fc82e59a26bc3d6c40974a3deeb15.zip | https://github.com/FreekDS/GodotAudioEvents/archive/00479cd4644fc82e59a26bc3d6c40974a3deeb15.zip |
Icon Url |
https://raw.githubusercontent.com/FreekDS/GodotAudioEvents/main/doc/icon.png
|