Edit of asset "MenuButton Populator" Accepted

Old/Current New/Edit
Title MenuButton Populator
Description Adds a quick method to populate a MenuButton with Items.

By adding the custom PopupChild Node as a child of the MenuButtonPopulator Node (inherits MenuButton), you can quickly add items, in the order of the children in the Scene Tree.

You can also add a PopupMenu Node as a child of the MenuButtonPopulator and add more PopupChild nodes to it, to create submenus. Currently this only supports the first layer of submenus, no recursion.

Optionally, you can also use the Signal onPopupItemSelected() found on each PopupChild node, instead of having to create a function and filter the ids manually.
Category Scripts
License GPLv3
Repository Provider GitHub
Repository Url https://github.com/Toorah/Godot_MenuButtonPopulator
Issues Url https://github.com/Toorah/Godot_MenuButtonPopulator/issues
Godot version Godot 4.2
Version String 1.1 1.1
Download Commit 819cbed193de9746d9d9c8b2ae519b66aa0a259d 819cbed193de9746d9d9c8b2ae519b66aa0a259d
Download Url (Computed) https://github.com/Toorah/Godot_MenuButtonPopulator/archive/819cbed193de9746d9d9c8b2ae519b66aa0a259d.zip https://github.com/Toorah/Godot_MenuButtonPopulator/archive/819cbed193de9746d9d9c8b2ae519b66aa0a259d.zip
Icon Url https://raw.githubusercontent.com/Toorah/Godot_MenuButtonPopulator/2af1ad10f236e6b78e6661cfb6d7116dcf54f47f/.images/format-list-text-custom.png