Edit of asset "2090s Language System" Accepted
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Title | 2090s Language System | 2090s Language System |
Description |
The LanguageProcessor class is a comprehensive solution for handling language-specific settings in the Godot Engine. It manages language selection and font variations for UI elements based on the current language setting. This class is especially useful for multilingual applications and games, providing easy integration and dynamic language switching capabilities. If you want to translate the whole Scene. Your nodes have to get the name like the key in the csv file. Label or Richtext Node: menu_start The script search for a key like the node name and translate it. ## Features - **Language Support**: Supports a variety of languages, including those with Latin, Greek, Cyrillic, East Asian (Chinese, Korean, Japanese), and other. - **Font Management**: Handles different font styles (regular, bold, italic/light) for each supported language. - **Automatic Language Detection**: Defaults to the system language or falls back to English if the system language is not supported. Version: 4.X Tested: 4.2 |
The LanguageProcessor class is a comprehensive solution for handling language-specific settings in the Godot Engine. It manages language selection and font variations for UI elements based on the current language setting. This class is especially useful for multilingual applications and games, providing easy integration and dynamic language switching capabilities. If you want to translate the whole Scene. Your nodes have to get the name like the key in the csv file. Label or Richtext Node: menu_start The script search for a key like the node name and translate it. ## Features - **Language Support**: Supports a variety of languages, including those with Latin, Greek, Cyrillic, East Asian (Chinese, Korean, Japanese), and other. - **Font Management**: Handles different font styles (regular, bold, italic/light) for each supported language. - **Automatic Language Detection**: Defaults to the system language or falls back to English if the system language is not supported. Version: 4.X Tested: 4.2 |
Category | Scripts | Scripts |
License | Apache-2.0 | Apache-2.0 |
Repository Provider | GitHub | GitHub |
Repository Url | https://github.com/NeroNekro/Godot_Language_System | https://github.com/NeroNekro/Godot_Language_System |
Issues Url | https://github.com/NeroNekro/Godot_Language_System/issues | https://github.com/NeroNekro/Godot_Language_System/issues |
Godot version | Godot 4.0 | Godot 4.0 |
Version String | 1.1 | 1 |
Download Commit | f8a2b1b8ce83ed7ff861778eeba51c9ff1ca97ea | f8a2b1b8ce83ed7ff861778eeba51c9ff1ca97ea |
Download Url (Computed) | https://github.com/NeroNekro/Godot_Language_System/archive/f8a2b1b8ce83ed7ff861778eeba51c9ff1ca97ea.zip | https://github.com/NeroNekro/Godot_Language_System/archive/f8a2b1b8ce83ed7ff861778eeba51c9ff1ca97ea.zip |
Icon Url |
https://2090s-gamestudio.de/wp-content/uploads/2023/12/Language_system_icon.png
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https://2090s-gamestudio.de/wp-content/uploads/2023/12/Language_system_icon.png
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