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Easy Networking Plugin 1.0 Tools 3.3 Community

Submitted by user likeich; MIT; 2021-05-20

A plugin for the Godot game engine that provides a simple drag-and-drop networking interface that requires as little code as possible.

It includes a Networking Global that provides a higher-level networking API and a new node called NetworkSyncer that handles variable syncing for Scenes.

Features:
-Client-Server and Peer-to-Peer network support
-Interpolation
-Example lobby and demo
-Dynamic object creation and deletion


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