Godot Behavior Tree 1.2.1 Scripts 3.3 Community
Submitted by user Kagenashi; MIT; 2022-05-03
Writing AI can be very bug prone and hard to maintain.
With the behavior tree this is not a problem anymore!
Build complex patterns and behaviors with the native scene tree editor, move behavior nodes around and edit them without fear of cracking the system.
AI can thus be built in a very safe, modular and reusable way which follows Godot's components philosophy.
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