A tool for measuring things in Godot, using the positions of the measurement node and its parent node.
These measurement types are supported:
* Surface area
These unit types are supported:
* Hammer units (the Source engine's units).
* Feet and inches
* Light seconds
* Light nanoseconds
* Hectares (area)
* Acres (area)
* Liters (volume)
* Gallons (volume)
With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.