Submitted by user imjp94; MIT; 2021-01-17
Intuitive UI design workflow in Godot.
Import/manage font source files and styling UI directly in the editor viewport.
v0.2.2:
Exlcude unwanted files from export & Fix null exception when set font to RichTextLabel
v0.2.1:
Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset library
v0.2.0:
UIDesignTool now support batch edit with toolbar & Vertical alignment.
Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.
For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)
Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0
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