Intuitive UI design workflow in Godot.
Import/manage font source files and styling UI directly in the editor viewport.
Exlcude unwanted files from export & Fix null exception when set font to RichTextLabel
Minor bugfix, handle null exception when selected non-Control node, exclude unwanted files from asset library
UIDesignTool now support batch edit with toolbar & Vertical alignment.
Other than that, this release mainly focus on improving v0.1.0, in terms of UI, efficiency & bugfixing.
For more details, check out (https://github.com/imjp94/UIDesignTool/blob/master/CHANGELOG.md)
Note: Users updating from v0.1.* to v0.2.* might needs to specify font resource directory again, due to a bug which has been tackled in v0.2.0