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GUI in VR Demo 3.2 Demos 3.2 Community

Submitted by user aaronfranke; MIT; 2021-03-21

Adds a GUI for use in VR by translating a 3D raycast from the VR controllers into mouse input for the GUI. This technique could also be used for non-VR games too, but the focus is for VR games.

This uses the same test GUI as the GUI in 3D demo: https://godotengine.org/asset-library/asset/127

And uses the OpenVR module: https://godotengine.org/asset-library/asset/150


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