This plugin adds volumetric fog and lighting support to your project. Based on frostbite's approach, it renders participating media, local and global, in 3D space. This is targeted at mid to high end devices.
- Added a cull mask to volumetric fog. Lights can now be selectively culled from the effect.
- Added a configuration warning to said volumetric fog.
- Bugs fixed for Godot 3.2.2.
- Bug fixes.
- Initial Release.
Please read the README for more details.