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NodeConnector 1.0 Misc 3.2 Community

Submitted by user rybadour; MIT; 2020-04-08

Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.

For each of the selected nodes it adds a line to your scene's script like:

onready var button = find_node("Button");

Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.


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