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Glitchless: game observability for coding agents 0.6.4 Tools 4.5 Community

Submitted by user banjtheman; MIT; 2026-11-04

Let your agent understand your players.

Glitchless times every frame on every player's device and names each hitch's likely cause (a shader compile, a scene change, slow _process code), groups errors and crashes with what the player did just before, and shows where players quit. Your coding agent (Claude Code, Codex, Cursor) reads it over MCP and fixes the next build.

- Runs as an autoload: about 6 µs of GDScript a frame on a fast laptop, and the offline outbox is written on a worker thread.
- Anonymous by default, with an off switch for players (set_enabled).
- Bug reports from inside the game (F8), ping, packet loss and disconnects for multiplayer games, and dedicated servers.
- --glitchless-measure for agents: a build measures itself and writes the numbers to a file.

Free on Glitchless Cloud (5,000 play sessions a month), or run the open-source MIT server yourself. Setup: https://www.glitchless.gg/godot.html


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