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BitKiln 0.5.3 2D Tools 4.6 Community

Submitted by user reshiramoo; MIT; 2026-10-31

Modify, bake and create pixel art inside the Godot editor.

Effects stack non-destructively on your sprites and bake to plain PNGs, so your original art is never touched and exported games don't need the plugin. Change a source in Aseprite and its recipe bakes again by itself.

- Recipes: source images, a stack of ops and the files to write. One recipe can serve a whole set of sprites and write several versions of each.
- Pixel-art ops: outlines (including selective "sel-out"), drop and long shadows, glows in crisp rings, stepped blurs, palette swaps with one variant per palette, quantizing with dithering, color reduction, gradient maps, overlays, and masks to limit any op to part of a sprite.
- Scalers and rotation that add no new colors: Scale2x/3x/4x, MMPX, and RotSprite with 8- or 16-direction sets.
- Lighting: normal maps for 2D lights, ready-made CanvasTextures, and banded, hue-shifted shading.
- Animation: turn a still sprite into an animated sheet with squash, hops, shakes, wobbles, flashes, dissolves, afterimages and more, with presets. Export GIFs.
- Particles: fire, smoke, sparks, explosions, magic, weather and more, drawn as pixel art and seamlessly looping.
- Generators: pixel-perfect shapes, FX sheets (impacts, slashes, sparkles, shockwaves), seeded random sprites, tileable noise and palette ramps.
- Sprite sheets and tiles: frame-grid guessing, repacking, SpriteFrames for AnimatedSprite2D, and a 47-tile autotile set from five drawn tiles, written as a TileSet with terrains set up.
- Editor dock with a live side-by-side preview, bake status for every recipe, pixel-art import checks and a Lospec palette importer.

Requires Godot 4.6 or later. Documentation and examples: https://github.com/Reshiramoo/bitkiln


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