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Souls-Like-Controller v1.0.0 Templates 4.5 Community

Submitted by user prashanna135; MIT; 2026-09-25

Souls-like Third-Person Controller

A third-person melee controller for Godot 4, built around an AnimationTree state machine. It started as my own project and I pulled it out because the hard parts (combo chaining, hit reactions, lock-on, weapon swapping) took me long enough that I figured someone else might want a base to build on.

It's two scenes: a Player and an Enemy. The enemy exists mostly so you have something to hit while you're testing, but it's a full AI with its own state machine and uses the same weapon/hitbox system as the player.

Godot 4.x. Built and tested on 4.7.


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