Godot Stagehand 0.4.1 Tools 4.3 Community
Submitted by user MrMark; MIT; 2026-09-01
Stagehand gives an external process an AI agent, a CI script, or your own tooling a live connection to your *running* Godot game: click buttons, read/set properties, wait for signals, take screenshots, record and replay input, assert performance counters.
Think Playwright, but for a game engine.
This addon is one half of Stagehand. It opens a WebSocket server inside your running game and speaks a JSON-RPC protocol, but it does not do anything by itself: you also need the godot-stagehand server binary, a small Go program that acts as the MCP server your AI agent or script actually talks to.
Get it from the GitHub Releases page: https://github.com/mrf/godot-stagehand/releases
Once this addon is enabled in your project, open its toolbar's "Setup…" button for a wizard that downloads the matching server binary for your OS, prints the MCP client config snippet, and tests the connection.
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