CollisionShapeGroup3D 0.2 3D Tools 4.3 Community
Submitted by user jdarc; MIT; 2026-08-31
A Godot 4 addon that lets you organize CollisionShape3D nodes into logical groups under a CollisionObject3D (StaticBody3D, RigidBody3D, CharacterBody3D, Area3D, etc) without flattening every shape into a single level of the scene tree.
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