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ShipGodot 0.1 Tools 4.2 Community

Submitted by user ShipGodot; MIT; 2026-08-29

ShipGodot automates iOS exporting, code signing, and TestFlight deployment. Build iOS games from Windows, Linux, macOS, or iPad (using Xogot).

Note
- Requires a paid Apple Developer Program membership to work.
- Requires an active subscription

Get your license here: https://app.shipgodot.com/checkout/buy/dc482791-e724-40a4-a499-f1c06d8184f6

How It Works

Your project is packaged and securely sent to an isolated, temporary macOS virtual machine in our cloud. The server handles export, code signing, and TestFlight deployment. We don't store your project files, they are removed the moment the build finishes.

Key Features

- Build From Any Platform: Export to iOS directly from Linux, Windows, macOS, or iPad.
- Cloud Offloading: Free up your local system while our cloud performs the heavy processing.
- Security First: Apple signing keys are stored in GitHub's encrypted secrets and pulled in strictly during active builds.
- Built for Teams: One license covers all your Godot projects with no seat limits. Share your license with teammates so anyone can ship changes.

Subscription Details

- 'Hobby' tier, which grants you **125 build minutes per month** for $4.99/month
- 'Indie' tier, which grants you **400 build minutes per month** for $9.99/month

Known Limitations

- GDScript projects only (C# support in development).
- Direct `.blend` file imports are not yet supported (export to `.gltf` or `.glb` first).

Support

Questions, issues, or help: [[email protected]](mailto:[email protected])


Links

Website: https://shipgodot.com
Terms of Service: https://shipgodot.com/terms-of-service
Privacy Policy: https://shipgodot.com/privacy-policy


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