Godot MCP Bridge 1.0.0 Tools 4.7 Community
Submitted by user letsagents; MIT; 2026-08-13
Let AI coding agents (Claude Code, Cursor, Codex, Gemini, ...) see Godot runtime feedback — errors, scene tree, node properties, screenshots, interactive breakpoints — and act on it, closing the AI self-correction loop. An MCP bridge over the Godot debug protocol + editor APIs.
Two parts: (1) this editor addon — copy addons/godot-mcp/ into your project; (2) npm package @letsagents/godot-mcp — 'npm install -g @letsagents/godot-mcp', the MCP server your AI client spawns. When installing from Asset Library, only check the addons/ folder.
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