Diversion Version Control 0.1.0 Tools 4.5 Community
Submitted by user jaydindg; MIT; 2026-07-07
Diversion version control integrated into the Godot editor's built-in VCS UI — the same interface the official Git plugin uses.
Diversion (diversion.dev) is a cloud-native version control system built for game development: your workspace auto-syncs every save, with no staging, pushing, or LFS setup.
Features:
- Modified/new/renamed/deleted files live in the Version Control dock (background polling — no editor stutter)
- Commit selected files from the dock (double-click to stage individual files)
- Branch list, create, delete, and checkout (carries uncommitted changes)
- Commit history with per-commit diffs, file diffs, and script-editor change gutter
- Discard changes, Pull = dv update; Push is unnecessary (Diversion syncs continuously)
Requires the Diversion CLI installed and logged in (dv login), with your project inside a Diversion workspace. Windows, Linux, and macOS editor binaries included. After installing, restart the editor once, then enable via Project > Version Control > Set Up Version Control.
View files Download Recent Edits