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Reactive UI Editor 0.6.1 Tools 4.4 Community

Submitted by user yanivkalfa; MIT; 2026-07-05

A full .guitkx editor inside the Godot editor — the authoring companion for the
"Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem
dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded
GDScript included), live compiler diagnostics with gutter icons and a project-wide
Problems panel, completion for tags/attributes/values/directives/hooks/events,
hover docs, signal-aware signature help, Ctrl+Click go-to-definition, find
references, project-wide rename, find/replace and project search, outline,
bookmarks, multi-file sessions with full state restore, and the same formatter as
the VS Code extension (guitkx.config.json honored, format-on-save available).
Saving plays cleanly with the runtime watcher and Fast Refresh: save while the
game runs and the live UI hot-reloads with hook state preserved.

REQUIRES the "Reactive UI (React for Godot)" addon, 0.8.4 or newer: enable
reactive_ui first, then reactive_ui_editor (Project Settings -> Plugins).

The download BUNDLES the reactive_ui_analyzer GDExtension (Windows x86_64, Linux x86_64/arm64, macOS universal) — embedded GDScript inside expressions and setup code gets type-aware completion, hover, diagnostics, navigation, rename, and signature help out of the box, no extra install. Editor-only tooling: exclude addons/reactive_ui_analyzer from game export presets. macOS: the bundled library is unsigned — its README has the one-line fix.
Developed with AI assistance (Anthropic's Claude) under human direction.


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