2D Finite State Machine Demo's icon

2D Finite State Machine Demo 3.5-9e68af3 Demos 3.5 Featured

Submitted by user Godot Engine; MIT; 2023-01-23

This example shows how to apply the State machine programming pattern in GDscript, including Hierarchical States, and a pushdown automaton.

Language: GDScript

Renderer: GLES 2

States are common in games. You can use the pattern to:
1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
2. Respect the Single Responsibility Principle. Each State object represents one action
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.


View files Download Submit an issue Recent Edits