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Auralog 0.1.0 Tools 4.5 Community

Submitted by user jamesthomas; MIT; 2026-05-08

Auralog SDK for Godot 4.5+. Drop-in observability for your game: automatic capture of print(), printerr(), push_warning(), push_error(), script errors, shader errors, and engine errors via OS.add_logger(). Reports previous-session crashes from rotated Godot log files on next launch.

Batched HTTPS transport with retry/backoff and a bounded in-memory queue. Attach session-scoped fields like user_id or current scene to every log via global_metadata (Dictionary or Callable). Baseline metadata (SDK version, Godot version, OS, project name, scene, viewport size, FPS) is included automatically.

Editor plugin adds a one-click "Install Autoload" toolbar button. Variant sanitizer encodes vectors, colors, transforms, nodes, and resources as JSON safely (with cycle and depth protection).

Auralog uses an LLM as an on-call engineer (Claude, OpenAI, or any MCP-compatible model) — it monitors your logs, alerts you when something's wrong, and opens fix PRs automatically. Sign up at https://auralog.ai.

Beta: API may shift before 1.0.


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