Dioptra Level Editor 0.0.1 3D Tools 4.4 Community
Submitted by user skarik; MIT; 2026-05-01
Build levels inside of Godot! With a design avoiding nodes-per-shape, and slimming the texturing workflow.
Level editor tool in the vein of Cyclops and Codex, though eschewing the node-based approach. Takes some inspiration from both Valve's Hammer and Trenchbroom (and a little bit of Scythe).
Note, for the developer this is a "Good Enough" editor. For you, this may not be production ready and t's recommended to find another plugin to solve your level design woes, such as:
- Cyclops Level Builder <- King stuff
- Codex Level Builder
- func_godot
Please see the Github README for a more complete overview.
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