G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C#'s icon

G.U.I.D.E-CSharp - Godot Unified Input Detection Engine C# 0.2.4--0.12.0 Scripts 4.2 Community

Submitted by user Phlegmlee; MIT; 2026-04-28

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.

This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and the GuideCSharpWrapper by DFGameDev.


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