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GDGS 2.2.0 3D Tools 4.4 Community

Submitted by user ReconWorldLab; MIT; 2026-04-24

1. WHAT IS 3DGS?
3DGS (3D Gaussian Splatting) is a newer 3D rendering pipeline. Instead of representing a scene with traditional triangle meshes, it uses large sets of 3D Gaussians to reconstruct and render views, which can provide higher quality real-time rendering for captured scenes.
2. WHY GDGS?
3DGS does not follow Godot's native mesh rendering pipeline, and Godot does not currently provide built-in support for importing, rendering, and compositing 3D Gaussian Splatting content.
gdgs fills that gap by providing:
(1)Import and resource handling for supported 3DGS assets.
(2)Scene integration through GaussianSplatNode.
(3)Hybrid rendering with regular Godot 3D content through CompositorEffect.
(4)Depth-aware composition and occlusion against the scene depth buffer.


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