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Programmatic State Machine 1.0.1 Tools 4.4 Community

Submitted by user VioletGames; MIT; 2026-04-14

A simple state machine for Godot defined solely in code

Create a StateMachine and add states to it. Pass your own functions to a state to execute code on enter, process, physics process, and exit calls. Transfer states with one function call.

For more information see the README


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