Programmatic State Machine 1.0.1 Tools 4.4 Community
Submitted by user VioletGames; MIT; 2026-04-14
A simple state machine for Godot defined solely in code
Create a StateMachine and add states to it. Pass your own functions to a state to execute code on enter, process, physics process, and exit calls. Transfer states with one function call.
For more information see the README
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