Node State Controller (C++ FSM) 1.0.1 Tools 4.5 Community
Submitted by user SonKavya; MIT; 2026-04-05
A high-performance, reusable Finite State Machine (FSM) implementation for Godot 4. Written entirely as a native C++ GDExtension, it provides extremely fast state transitions and logic execution with virtually zero script-level overhead (approx 2x faster than pure GDScript).
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