SceneNodePath - Safe External/Remote Node References 2.0.0 Tools 4.5 Community
Submitted by user diejor; MIT; 2026-03-24
SceneNodePath is a custom Resource and Inspector plugin. It provides a system for referencing and instantiating specific nodes from external PackedScene files using UID-stable paths.
The plugin includes a dedicated node picker dialog for the Inspector, enabling hierarchy browsing and type-safe filtering (e.g., restricting selection to specific node classes).
Technical Features:
- UID-based references that survive file movement and node renames (through a warning).
- Inspector UI for browsing and picking nodes from external scene files.
- Full API support for both GDScript and C#.
- Methods for instantiating full scene hierarchies or extracting specific target nodes.
- SceneState API to query node properties, groups, and types without instantiating the scene into memory.
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