Procedural Planet - Chunked LOD 1.0.0 Projects 4.0 Community
Submitted by user cuberact; MIT; 2026-03-23
A procedurally generated planet with dynamic level-of-detail, designed as a learning resource for the Godot community.
Pure GDScript + GLSL shaders. No C++, no GDExtensions, no plugins. Just open the project and hit Play.
Features: quadtree-based chunked LOD, cube-to-sphere projection, GLSL vertex shader terrain (5 noise octaves), elevation-based coloring, atmospheric scattering (Rayleigh + Mie), frustum + horizon culling, origin shifting, chunk pooling.
The README provides a comprehensive implementation walkthrough covering all techniques used.
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