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Procedural Planet - Chunked LOD 1.0.0 Projects 4.0 Community

Submitted by user cuberact; MIT; 2026-03-23

A procedurally generated planet with dynamic level-of-detail, designed as a learning resource for the Godot community.

Pure GDScript + GLSL shaders. No C++, no GDExtensions, no plugins. Just open the project and hit Play.

Features: quadtree-based chunked LOD, cube-to-sphere projection, GLSL vertex shader terrain (5 noise octaves), elevation-based coloring, atmospheric scattering (Rayleigh + Mie), frustum + horizon culling, origin shifting, chunk pooling.

The README provides a comprehensive implementation walkthrough covering all techniques used.


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