Terrain splitter 1.0 3D Tools 4.0 Community
Submitted by user Stand43; MIT; 2026-03-19
A lightweight Godot 4 editor add-on that takes a single, massive MeshInstance3D and seamlessly slices it into a grid of smaller, optimized chunks directly within the editor.
How to use:
Select any MeshInstance3D node in your scene tree.
Look at the top of your 3D Viewport (next to the Translate/Rotate/Scale tools) and click the new Split Terrain button.
A menu will pop up. Enter the number of chunks you want for the X and Z axes.
Check Make static bodies if you want collision shapes generated for the chunks (highly recommended for walkable terrain).
Click OK.
The addon will calculate the bounds, slice the triangles, re-index the vertices to save memory, and spawn the new chunks as children of your original mesh.
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